Current Residence: out there... somewhere... over the rainbow ? heck if i know :P Favourite genre of music: Hardstyle, jumpstyle, Gabber, House, Trance... etc. Favourite photographer: tough one :P... seriously... Favourite style of art: i like a lot of digital mediums Operating System: WIN-Vista Shell of choice: depends on your definition of shell ;) Favourite cartoon character: Garfield Personal Quote: "It Takes more than a mouse to get a snake out of water"
STAMPS:
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Favourite Visual Artist
Monet, whistler, rembrandt...etc.
Favourite Movies
Monty Python And The Holy Grail
Favourite Writers
Lord Byron, Chaucer
Favourite Games
hard to say sims 2 & 3 are definitely two of them though
Favourite Gaming Platform
various
Tools of the Trade
C4Dr13, Maya, lightwave, photoshop cs6, adobe after effects, bryce, and occasionally my fujifilm camera
Other Interests
making & performing music, using art to funnel my dream world into tangible objects.
so as some of you may have noticed i've been doing a lot of work with HDR/HDRI tech to enhance the look and feel of my 3d renders. for those of you that are un-familiar with HDR/HDRI tech, here's a brief description. In computer graphics and cinematography, high dynamic range imaging (HDRI) is a set of techniques that allow a far greater dynamic range of exposures (i.e a large difference between light and dark areas) than normal digital imaging techniques. The intention of HDRI is to accurately represent the wide range of intensity levels found in real scenes ranging from direct sunlight to the deepest shadows.
HDRI was originally developed